CV - Boyang "Albert" Li

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Boyang “Albert” Li, Ph.D.
Contact
Information
4720 Forbes Ave, Lower Level, Suite 110.
Pittsburgh, PA 15213, USA
http://boyangli.co
+1-412-688-7406
[email protected]
Objective
Applying state-of-the-art AI technologies, including both symbolic and statistical
approaches, to create innovative entertainment experiences with narrative elements.
Education
Georgia Institute of Technology, Atlanta, GA
Ph.D., Computer Science, November 2014
• Dissertation: Learning Knowledge to Support Domain-Independent
Narrative Intelligence
• Advisor: Dr. Mark O. Riedl
Nanyang Technological University, Singapore
B.E., Computer Engineering, June 2008
• First-Class Honors, Minor in Business
Professional
Experiences
Research Scientist
Disney Research, Pittsburgh, PA
Jun ’15 to Present
Post-Doctoral Researcher
Disney Research, Pittsburgh, PA
Jan ’15–Jun ’15
Graduate Research Assistant
School of Interactive Computing,
Georgia Institute of Technology, Atlanta, GA
Aug ’09–Dec ’14
AI Consultant
Walt Disney Imagineering, via Caseworks LLC
Research Assistant
School of Computer Engineering,
Nanyang Technological University, Singapore
Supervisor: Dr. Chunyan Miao
Programmer
Philips Electronics, Singapore
Refereed
Journal
Publications
Jun–Aug ’11, May–Aug ’10
Jun ’08–May ’09
Jan-Jun ’07
1. Baohan Xu, Yanwei Fu, Yu-Gang Jiang, Boyang Li, and Leonid Sigal. Heterogeneous
Knowledge Transfer in Video Emotion Recognition, Attribution and Summarization.
IEEE Transaction on Affective Computing. 2016.
2. Boyang Li. Humor: A Dynamic and Dual-Process Theory with Computational
Considerations. Advances in Cognitive Systems, 4:57–74, 2016.
3. Jun Ji, Han Yu, Boyang Li, Huiguo Zhang. Learning Chinese Characters with
Gestures. International Journal of Information Technology. 19(1), 2013.
4. Boyang Li, Stephen Lee-Urban, D. Scott Appling and Mark O. Riedl. Crowdsourcing Narrative Intelligence. Advances in Cognitive Systems. 2:25–42, 2012.
5. Yundong Cai, Chunyan Miao, Ah-Hwee Tan, Zhiqi Shen, and Boyang Li, Creating
an Immersive Game World with Evolutionary Fuzzy Cognitive Maps, IEEE Computer Graphics and Applications, 30(2):58–70, 2010.
1 of 6
Refereed Full
Conference
Publications
1. Iolanda Leite, Andr Pereira, Allison Funkhouser, Boyang Li, and Jill Fain Lehman.
Semi-situated Learning of Verbal and Nonverbal Content for Repeated HumanRobot Interaction. In The 18th ACM International Conference on Multimodal
Interaction. Tokyo, Japan. 2016.
2. Rogelio Cardona-Rivera and Boyang Li. PlotShot: Generating Discourse-constrained
Stories around Photos. In the 12th AAAI Conference on Artificial Intelligence and
Interactive Digital Entertainment. Burlingame, CA. 2016. (Acceptance Rate:
27.7%)
3. Baohan Xu, Yanwei Fu, Yu-Gang Jiang, Boyang Li and Leonid Sigal. Video
Emotion Recognition with Transferred Deep Feature Encodings. In the 2016 ACM
International Conference in Multimedia Retrieval. New York, NY. 2016. (Acceptance Rate: 18%)
4. Boyang Li. A Dynamic and Dual-Process Theory of Humor. In the 3rd Annual
Conference on Advances in Cognitive Systems. Atlanta, GA. 2015.
5. Matthew Guzdial, Brent Harrison, Boyang Li, and Mark O. Riedl. Crowdsourcing
Open Interactive Narrative. In the 10th International Conference on the Foundations
of Digital Games. Pacific Grove, CA. 2015.
6. Boyang Li, Mohini Thakkar, Yijie Wang and Mark O. Riedl. Storytelling with
Adjustable Narrator Style and Sentiments. In the 7th International Conference
on Interactive Digital Storytelling. Singapore. 2014. (Acceptance Rate: 29%)
7. Boyang Li, Stephen Lee-Urban, George Johnston, and Mark O. Riedl. Story
Generation with Crowdsourced Plot Graphs. In the 27th AAAI Conference on
Artificial Intelligence. Bellevue, Washington. 2013. (Acceptance Rate: 29%)
8. Boyang Li, Alexander Zook, Nicholas Davis, and Mark O. Riedl. Goal-Driven
Conceptual Blending: A Computational Approach for Creativity. In the 3rd
International Conference on Computational Creativity. Dublin, Ireland. 2012.
(Acceptance Rate: 50%)
9. Boyang Li and Mark O. Riedl. Creative Gadget Design in Fictions: Generating
Novel Object Types in Blended Spaces. In the 8th ACM Conference on Creativity
and Cognition. Atlanta, Georgia. 2011. (Acceptance Rate: 23%) (Panel Presentation: 6%)
10. Nicholas Davis, Boyang Li, Brian O’Neill, Mark Riedl, and Michael Nitsche.
Distributed Creative Cognition In Digital Filmmaking. In the 8th ACM Conference
on Creativity and Cognition. Atlanta, Georgia. 2011. (Acceptance Rate: 23%)
(Best Student Paper)
11. James Niehaus, Boyang Li and Mark O. Riedl. Automated Scenario Adaptation
in Support of Intelligent Tutoring Systems. In the 24th Conference of the Florida
Artificial Intelligence Research Society, 2011. (Acceptance Rate: 50%)
12. Boyang Li and Mark O. Riedl. An Offline Planning Approach to Game Plotline
Adaptation. In the 6th Conference on Artificial Intelligence for Interactive Digital
Entertainment, 45-50. Palo Alto, CA. 2010. (Acceptance Rate: 29%)
13. Boyang Li, Yew-Soon Ong, Minh Nghia Le, Chi Keong Goh, Memetic Gradient
Search, In IEEE Congress on Evolutionary Computation, 2894-2901. Hong Kong.
2008.
2 of 6
Refereed
Conference
Posters
1. Yi Luan, Yangfeng Ji, Hannaneh Hajishirzi, and Boyang Li. Multiplicative
Representations for Unsupervised Semantic Role Induction. In the 54th Annual
Meeting of the Association for Computational Linguistics. Berlin, Germany. 2016.
2. Boyang Li, Mohini Thakkar, Yijie Wang, and Mark O. Riedl. Data-Driven
Storytelling Agents with Adjustable Personal Traits and Sentiments. In the 14th
International Conference on Intelligent Virtual Agents. Boston, MA, 2014.
3. Boyang Li, Stephen Lee-Urban, and Mark O. Riedl. Crowdsourcing Interactive
Fiction Games. In the 8th International Conference on the Foundations of Digital
Games, Chania, Greece, 2013.
4. Boyang Li. Narrative Intelligence Without (Domain) Boundaries. In Doctoral
Consortium, the 8th Annual Conference on Artificial Intelligence and Interactive
Digital Entertainment. Palo Alto, CA. 2012.
5. Mark O. Riedl, Boyang Li, Hua Ai, and Ashwin Ram. Robust and Authorable
Multiplayer Interactive Narrative Experiences. In the 7th Annual Conference on
Artificial Intelligence and Interactive Digital Entertainment. Palo Alto, CA, 2011.
6. Boyang Li, Han Yu, Zhiqi Shen, Chunyan Miao, Evolutionary Organizational
Search, In the 8th International Conference on Autonomous Agents and Multiagent
Systems, 1329-1330, Budapest, Hungary. 2009.
7. Hock Beng Lim, Keck Voon Ling, Wenqiang Wang, Yuxia Yao, Mudasser Iqbal,
Boyang Li, Xiaonan Yin, Tarun Sharma, The National Weather Sensor Grid. In
SenSys, 369-370, 2007.
Refereed
Workshop
Publications
1. Matthew Guzdial, Nathan Sturtevant and Boyang Li. Deep Static and Dynamic
Level Analysis: A Study on Infinite Mario. In The 3rd Experimental AI in Games
Workshop, Burlingame, CA. 2016.
2. Boyang Li, Mohini Thakkar, Yijie Wang, and Mark O. Riedl. Data-Driven
Alibi Story Telling for Social Believability. In the Social Believability in Games
Workshop, Fort Lauderdale, FL. 2014.
3. Boyang Li, Stephen Lee-Urban, and Mark O. Riedl. Toward Autonomous CrowdPowered Creation of Interactive Narratives. In the 5th Workshop on Intelligent
Narrative Technologies, Palo Alto, CA, 2012.
4. Boyang Li, D. Scott Appling, Stephen Lee-Urban, and Mark O. Riedl. Learning
Sociocultural Knowledge via Crowdsourced Examples. In the 4th AAAI Workshop
on Human Computation, Toronto, Canada, 2012.
5. Boyang Li, Stephen Lee-Urban, D. Scott Appling, and Mark O. Riedl. Automatically Learning to Tell Stories about Social Situations from the Crowd. In the
LREC 2012 Workshop on Computational Models of Narrative, 2012.
6. Boyang Li and Mark O. Riedl. A Phone That Cures Your Flu: Generating
Imaginary Gadgets in Fictions with Planning and Analogies. In the 4th Workshop
on Intelligent Narrative Technologies, Palo Alto, CA, 2011.
7. Mark O. Riedl and Boyang Li. Creating Customized Virtual Experiences by
Leveraging Human Creative Effort: A Desideratum. In the AAMAS’10 Workshop
on Collaborative Human/AI Control for Interactive Experiences, Toronto, Canada,
2010.
8. Boyang Li and Mark O. Riedl. Planning for Individualized Experiences with
Quest-Centric Game Adaptation. In the ICAPS’10 Workshop on Planning in
Games, Toronto, Canada, 2010.
3 of 6
Conference
Demos
1. Boyang Li and Mark O. Riedl. Scheherazade: Crowd-Powered Interactive Narrative
Generation. In The 29th AAAI Conference on Artificial Intelligence. Austin, TX.
2015.
2. Huiliang Zhang, Zhiqi Shen, Xuehong Tao, Chunyan Miao, Boyang Li, Ailiya,
Yundong Cai. Emotional agent in serious game (DINO). In The 8th International
Conference on Autonomous Agents and Multiagent Systems. Budapest, Hungary.
2009.
Book Chapter
1. Boyang Li and Mark O. Riedl. Creating Customized Game Experiences by
Leveraging Human Creative Effort: A Planning Approach. In Agents for Games
and Simulations II. Frank Dignum (Ed.) LNAI 6525. 99-116, 2011.
Patents Filed
1. Systems and Methods for Determining Semantic Roles of Arguments in Sentences.
Filed on May 20, 2016
2. Semi-situated Learning of Verbal and Nonverbal Content in an Autonomous Agent.
Filed on Sep 2, 2016
Awards
Outstanding Program Committee Member, Nominated
• The 25th International Joint Conference on Artificial Intelligence (IJCAI)
Best Program Committee Member, Honorable Mention
• The 10th Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE)
2014
Travel Award
• The 27th AAAI Conference on Artificial Intelligence
2013
Best Student Paper
• The 8th ACM Conference on Creativity and Cognition
2011
Dean’s List
• Nanyang Technological University
Teaching
Experience
2016
Teaching Assistant
Georgia Institute of Technology
CS 3600 - Introduction to Artificial Intelligence (27 students)
• Overall student rating 4.25 / 5.
• Covered the entire machine learning section.
2004–2008
Summer ’13
Guest Lecturer
Spring ’14
Georgia Institute of Technology
CS 3600 - Introduction to Artificial Intelligence (100+ students)
• Gave three guest lectures on genetic algorithms, MDPs, and computational creativity.
Supervised
Students and
Interns
Ming Sun (Post Doc at Disney Research)
2016-2017
Sasha Azad (Intern at Disney Research)
2016-2017
Erva Ulu (Intern at Disney Research)
2016-2017
Matthew Guzdial (Intern at Disney Research)
2016
Tong Wang (Intern at Disney Research)
2016
Rogelio Cardona-Rivera (Intern at Disney Research)
2016
4 of 6
Yi Luan (Intern at Disney Research)
Service
2015
Yijie “Jimmy” Wang (B.S. Computer Science)
2013–2014
Mohini Thakkar (M.S. Computer Science)
2013–2014
John P. Rafferty (B.S. Computer Science)
2013
Co-Chair
• The 8th Intelligent Narrative Technologies Workshop (INT)
2015
Proceedings Co-Chair
• The 10th International Conference on the Foundations of Digital
Games (FDG)
• The 9th International Conference on the Foundations of Digital
Games (FDG)
Journal Reviewer
• The IEEE Transaction on Computational Intelligence and AI in
Games (TCIAIG)
• Virtual Reality (Springer Journal)
2015
2014
2012, 2015, 2016
2015
Program Committee Member
• The 26th International Joint Conference on Artificial Intelligence (IJCAI)
• The 12th Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE)
• the 9th International Conference on Interactive Digital Storytelling (ICIDS)
• The 1st Joint DiGRA/FDG Conference
• The 25th International Joint Conference on Artificial Intelligence (IJCAI)
• The International Conference on Autonomous Agents and Multiagent
Systems (AAMAS)
• The 11th Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE)
• The 10th Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE)
• The Experimental AI for Games Workshop (EXAG)
Conference Webmaster
• The 8th Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE)
2017
2016
2016
2016
2016
2016
2015
2014
2014
2012
Student Volunteer
• The 27th AAAI Conference on Artificial Intelligence
• The 2013 Conference of the North American Chapter of the Association
for Computational Linguistics: Human Language Technologies (NAACL:
HLT)
Library Graduate Advisor Board, Georgia Tech
2011 to 2014
• Acted as communication channel between students and the library
• Reviewed the library budget and and planned for its renovation
• Developed plans to employ AI and HCI techniques to meet the information needs of library users
Judge for the Undergraduate Research Symposium
Invited Talks
Nanyang Technological University
Title: Computational Narrative Intelligence
5 of 6
2011, 2013
Jan ’13
Press
Coverage
Singapore University of Technology and Design
Title: Computational Narrative Intelligence: Connecting Symbolic and
Statistical Methods
Jul ’14
North Carolina State University
Title: Learning Knowledge to Support Domain-Independent Narrative
Intelligence
Mar ’15
University of Iowa
Title: Learning Knowledge to Support Domain-Independent Narrative
Intelligence
Apr ’15
University of Utah
Title: Learning Knowledge to Support Domain-Independent Narrative
Intelligence
Apr ’15
Disney Consumer Products and Interactive
Title: Deciphering the Success of Google’s AlphaGo
Oct ’16
New Scientist: Automatic authors: Making machines that tell tales.
October 13, 2014.
Issue 2990.
The Guardian: Once upon a bot: can we teach computers to write fiction? November
11, 2014. Retrieved at http://www.theguardian.com/books/2014/nov/11/cancomputers-write-fiction-artificial-intelligence
Gizmag.com: Creative AI: Teaching computers to be reporters and storytellers.
February 9, 2015. Retrieved at http://www.gizmag.com/creative-ai-automatedwriting-storytelling/35989/
Science Friday, National Public Radio: Rise of the Bot Author. March 13, 2015.
Retrieved at http://sciencefriday.com/segment/03/13/2015/rise-of-the-botauthor.html
Inside the Black Box, WREK Atlanta 91.1FM : It’s a Funny Story. July 1, 2015.
Motherboard : This AI Creates Interactive Fiction by Reading Other People’s Stories.
September 2, 2015. Retrieved at http://motherboard.vice.com/read/this-aicreates-interactive-fiction-by-reading-other-peoples-stories
Popular Science: Algorithm Turns Fiction Into Interactive Games. September
3, 2015. Retrieved at http://www.popsci.com/algorithm-helps-you-write-aninteractive-fiction-story
Software
Projects
Scalpl : A partial-order planner in Scala.
Languages
Mandarin Chinese
English
Bilingual / Native
Bilingual / Native
6 of 6

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