C h i l d ren , A d o l e s c e n t s , a n d t h e
Media: Health Effects
Victor C. Strasburger,
Ed Donnerstein, PhDc
*, Amy B. Jordan,
Media TV New technology Internet Cyberbullying Sexting Media literacy
Young people now spend 7 to 11 hours per day with a variety of different media—more
time than they spend in school or sleeping.
Research has shown that children and teenagers learn from the media, and their behavior
can be influenced by media.
Media can have significant effects on health: eg, obesity, aggressive behavior, substance
use, early sexual activity, eating disorders.
Media can be powerfully prosocial at times.
Parents, clinicians, and schools need to adapt to the world of new technology and understand the influence that media can have on young people.
True, media violence is not likely to turn an otherwise fine child into a violent criminal. But, just as every cigarette one smokes increases a little bit the likelihood of
a lung tumor someday, every violent show one watches increases just a little bit
the likelihood of behaving more aggressively in some situation.
—Psychologists Brad Bushman and L. Rowell Huesmann1(p248)
“Something’s in the air, and I wouldn’t call it love. Like never before, our kids are
being bombarded by images of oversexed, underdressed celebrities who can’t
seem to step out of a car without displaying their well-waxed private parts to
—Lead article, Newsweek, February 12, 20072
One erect penis on a US screen is more incendiary than a thousand guns.
—Newsweek critic David Ansen3(p66)
Department of Pediatrics, Division of Adolescent Medicine, University of New Mexico School
of Medicine, MSC10 5590, 1 University of New Mexico, Albuquerque, NM 87131, USA; b Media
and Developing Child Sector, Annenberg Public Policy Center, University of Pennsylvania, 202
South 36th Street, Philadelphia, PA 19104-6220, USA; c Department of Communication, University of Arizona, 1103 East University Boulevard, PO Box 210025, Tucson, AZ 85721, USA
* Corresponding author.
E-mail address: [email protected]
Pediatr Clin N Am 59 (2012) 533–587
0031-3955/12/$ – see front matter Ó 2012 Elsevier Inc. All rights reserved.
Strasburger et al
A cigarette in the hands of a Hollywood star onscreen is a gun aimed at a 12- or
—Screenwriter Joe Eszterhas4
Research shows that virtually all women are ashamed of their bodies. It used to be
adult women, teenage girls, who were ashamed, but now you see the shame
down to very young girls—10, 11 years old. Society’s standard of beauty is an
image that is literally just short of starvation for most women.
—Best-selling author Mary Pipher5
[My doctor’s] only gone to one medical school, but if you go online, you can get
advice from all over the world.
—Teenager quoted in TECHsex USA, 20116(p17)
We are doing our youth a disservice if we believe that we can protect them from
the world by limiting their access to public life. They must enter that arena, make
mistakes, and learn from them. Our role as adults is not to be their policemen, but
to be their guide.
—danah boyd, 20077
Media represent one of the most powerful and underappreciated influences on child
and adolescent development and health. More than 50 years of media research and
thousands of media effects studies attest to the potential power of the media to influence
virtually every concern that parents and clinicians have about young people: aggressive
behavior, sex, drugs, obesity, eating disorders, school performance, suicide, and
depression.8 Although the media cannot be accused of being the leading cause of any
of these health problems, they can make a substantial contribution. Yet media can
also be powerfully beneficial in the lives of children and adolescents. Not only can they
teach young children numbers and letters and increase school readiness (eg, Sesame
Street),9 the media can also teach more abstract concepts like empathy, acceptance
of diversity, and respect for the elderly.10,11 Clearly, much more research is needed,12
but clinicians, parents, school administrators, and government officials all need to be
aware of the research on the effects of modern media and act accordingly (Fig. 1).
“OLD” VERSUS “NEW” MEDIA
According to a recent report, media represent the leading leisure-time activity for both
children and adolescents (Fig. 2).13 Young people spend more than 7 hours a day with
a variety of different media, but despite the onslaught of new media “gadgets”
Fig. 1. (Copyright Ó Patrick O’Connor/The Kent-Ravenna, Ohio Record Courier. Used with
Fig. 2. Children spend >7 hours a day with a variety of different media. (Reproduced with
permission from Kaiser Family Foundation.)
(Fig. 3),14 TV remains the predominant medium, even for teenagers (Fig. 4). Presence
of a bedroom TV increases the average number of hours of media use to more than 11
hours per day (Fig. 5)13,15 and increases the risk of obesity by 31%,16 doubles the risk
of smoking,17 diminishes sleep,18 and lessens participation in hobbies and reading.8 It
also lessens the ability of parents to monitor their children’s viewing habits (Fig. 6).19
Television viewing is now at an all-time high in the United States.20 Black and Hispanic
children spend 5 to 6 hours per day watching TV, compared with 3.5 hours for white
youth.13,21 What has changed is that TV is not necessarily viewed on the television set
in the den anymore; increasingly, teens are downloading shows to their computers,
their iPhones, their iPads, and their cell phones. About 60% of young people’s TV
viewing consists of live TV on a TV set, but the other 40% is now either time-shifted
or watched online, on mobile devices, or DVDs.13 Less than 30% say that there are
parental rules about how much time they can spend watching TV.13
But “new” technology has become increasingly important as well. Six years ago,
nearly one-third of 8- to 18-year-olds surveyed had Internet access or a computer
in their bedroom.19 The increasing availability of laptop computers in homes, as well
as wireless Internet access, means that children today can go online anywhere, at
Fig. 3. The popularity of new technology with teenagers. (From Lenhart A, Ling R, Campbell
S, et al. Teens and Mobile Phones. Pew Internet & American Life Project, April 20, 2010.
Available at: http://pewinternet.org/w/media//Files/Reports/2010/PIP-Teens-and-Mobile2010-with-topline.pdf.)
Strasburger et al
Fig. 4. Even for teenagers, TV remains the predominant medium. (Reproduced with permission from Kaiser Family Foundation.)
any time. Half of 8- to 18-year-olds say that they have a video game player in their
room.13 Common Sense Media conducted a survey with a nationally representative
sample of children ages 0 to 8. Their findings drive home the fact that media use
begins early, and that media technology is widely available in homes with very young
More than a third (39%) of children 8 and younger live in homes where the television is left on all or most of the time, whether or not anyone is watching it.
Of children 8 and younger, 42% have a TV in their bedroom, and most live in
a home with a computer (72%) and high-speed Internet (68%).
More than half (52%) of homes with young children own a smartphone, a video
iPod, an iPad, or a similar tablet device. About 1 in 4 parents of 0- to 8-yearolds say they have downloaded an “app” for their children (although most
parents of children this age admit that they do not know what an “app” is).
Both the Nielsen Company and the Pew Internet & American Life Project have been
tracking new media use among adolescents, and their studies highlight the immersive
media environment of young people’s lives, particularly their social lives23,24:
American 18-year-olds now average nearly 40 hours per week online from their
home computers, including 5.5 hours of streaming video.
Fig. 5. The presence of a TV in the bedroom increases screen time considerably. (Reproduced
with permission from Kaiser Family Foundation.)
Fig. 6. Presence of a bedroom TV neutralizes parents’ ability to monitor screen time. (Reproduced with permission from Kaiser Family Foundation.)
Nearly all teenagers (93%) now use the Internet. In a 2009 survey, 70% of 12- to
17-year-olds owned a cell phone, and 80% owned an iPod and a game console.
More than 78% of 12- to 17-year-olds have visited social networks or read blogs.
Some 75% of 12- to 17-year-olds now own cell phones, up from 45% in 2004.
Nearly all teens (88%) are texters.
Teenagers actually talk less on their phones than any other age group except for
seniors. But in the first 3 months of 2011, teens 13 to 17 sent an average of 3364
texts per month. Half of teens send 50 or more text messages per day and onethird send more than 100 per day.
Teenage boys typically send and receive 30 texts a day; girls 80 texts per day.
Of 12- to 17-year-olds, 26% say that they have been bullied or harassed via text
messages or phone calls. Only 4% say that they have sent a nude or nearly
nudge image of themselves to someone else (“sexting”), but 15% say that they
have received such a text.
Half of all cell-phone–owning teens ages 16 to 17 say that they have talked on
their phone while driving; one-third say that they have been texting while driving.
Virtually all teenagers now have MP3 players, and they often use high-volume
settings.25 Adolescents are notorious multitaskers: nearly 40% of 7th to 12th graders
say that they multitask frequently, listening to music (43%), using the computer (40%),
or watching TV (39%).13 Some neuroscientists worry about how efficient multitasking
really is and its impact on the developing adolescent brain.26,27
Slowly, the changes in media platforms and media use are changing adult society in
significant ways as well. For example, the Internet is slowly closing in on TV as Americans’ source of national and international news.28 Many observers feel that the media
have a major impact on presidential elections. The average sound bit has decreased
from more than 40 seconds in the 1968 election to an average of 7.8 seconds in the
2004 election.29,30 Other possible behavioral implications of all of this media use are
discussed as follows.
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HOW DO MEDIA AFFECT CHILDREN AND ADOLESCENTS?
Considerable research attests to the fact that the media can be powerful teachers of
young people, shaping their attitudes, beliefs, and behaviors.8 There are many theories
to explain exactly how this might occur, but first the displacement effect must be
acknowledged: when children and teens spend more than 7 hours a day with media,
those are hours that are not spent outside playing, reading a book, or talking with friends.
Three of the most appealing theories of media effects are (1) Social Learning Theory, (2)
Script or Schema Theory, and (3) “Super-Peer” Theory. According to social learning
theory, children and teens learn by observing and imitating attractive role models,
precisely what they see on the TV or movie screen, particularly when they see behaviors
that are realistic or rewarded.31 For preteens and teens, “script theory” is extremely relevant, as the media present youth with common “scripts” for how to behave in unfamiliar
situations, such as in romantic relationships.32 Finally, the “super-peer” theory, originally proposed by Strasburger in 1995,33 states that the media exert inordinate pressure
on children and teens to engage in what is depicted as being normative behavior (eg,
everyone drinks at a party). The importance of peer pressure on adolescent behavior
is universally acknowledged; the media function as a super-peer.33,34
Given the abundant research on harmful media effects and the time that young
people spend with media, one might think that parents and society in general would
be quite cautious and concerned about letting children be exposed to seemingly
unending violence, sex, drugs, and commercialism. However, the “third-person effect”
seems to mitigate against such concern: teenagers, parents, and adults think that the
media affect everyone else except themselves or their children.35,36 This phenomenon
is well-documented in the communications literature.
VIOLENCE AND AGGRESSIVE BEHAVIOR
The Problem of Media Violence
According to a broad consensus of medical, public health, and government organizations, the evidence is now clear and convincing that exposure to media violence is
one of the causal factors in real-life violence and aggression.37 Of all media research,
this is the one area that has been most thoroughly investigated. Research goes back
as far as the 1950s,38 and the US Senate held hearings on the subject in 1952. More
than 2000 research reports are now listed by the new Center on Media and Child
Health at Harvard.39 A US Surgeon General’s report in 1972,40 a National Institute
of Mental Health report 10 years later,41 an FBI report on school shootings in
2000,42 and most recently a Federal Communications Commission report in 200743
have all concluded that there is “strong evidence” that exposure to media violence
can increase aggressive behavior in children and adolescents. More than 98% of
pediatricians in one survey agree.44 Yet the entertainment industry and a few professional naysayers have refused to accept these findings.45 The debate should now be
How Good Are the Data?
The strength of the association is sometimes at issue; certainly, media violence cannot
be blamed as the leading cause of violence in society. But, epidemiologically, it does
contribute approximately 10% to societal violence,48 and the association between
media violence and real-life violence is actually stronger than many of the public health
risks that the public takes for granted (Fig. 7).
Fig. 7. The impact of media violence on real-life aggressive behavior is stronger than many
commonly accepted public health risks and nearly as strong as the link between smoking and
lung cancer. (Adapted from Bushman BJ, Huesmann LR. Effects of televised violence on aggression.
In: Singer DG, Singer JL, editors. Handbook of children and the media. Thousand Oaks (CA): Sage;
2001; with permission.)
The research is also clear that nearly everyone is desensitized by the violence they
witness vicariously, through the media,49,50 and that media violence that seems
acceptable to adults can be extremely scary for young children.50,51
The problems with media violence are both quantitative and qualitative. In terms of
quantity, American children and adolescents are inundated with portrayals of violence:
The National Television Violence Study examined 10,000 hours of programming
from 1995 to 1997 and found that 61% contained interpersonal violence. Counterintuitively, children’s programming actually contained more violence than
Similarly, children’s films are rife with violence, even G-rated films. A study of all animated feature films between 1937 and 1999 found that 100% portrayed violence.53
Films for preteens and teens are just as violent: a study of the top-rated PG-13
films of 1999–2000 found that 90% contained violence, half of it of lethal magnitude.54 In 2003, more than 10% of 10- to 14-year-olds saw 40 of the most violent
Several studies show that children can easily access violent media that their
parents would deem inappropriate for them.13,56 A recent analysis of the content
of popular films from 1988 to 2006 found significant increases in violent content in
the PG-13 rating category, leading the authors to conclude that there has been
a greater leniency toward violent content by the Motion Picture Association of
America ratings board.57
Music lyrics have also become more violent, especially rap music.58
New technology has brought media violence into new platforms and into much more
intimate settings, like children’s bedrooms:
A survey of 1500 10- to 15-year-olds found that 38% had been exposed to violent
scenes on the Internet.59
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Half of all video games contain violence, including more than 90% of games rated
appropriate for children 10 years or older (E101 and T ratings).60 Video games can
mimic sexual assault (“RapeLay”) or the Columbine massacre (“School Shooter”),
allow the player to torture enemies (“Soldier of Fortune”), play “fetch” with dogs
chasing the heads of slaughtered victims (“Postal 2”), cut victims in 2 from the crotch
up with a chainsaw (“MadWorld”), or just brutally murder people (“Manhunt”).
Violent video games are also extremely popular, especially with boys. Children in
the fourth to eighth grades prefer playing violent video games, and more than
three-fourths of boys reported owning M-rated games in one survey.61,62 Recent
research suggests that playing violent games that feature violence against
women is positively associated with Rape Myth Acceptance and negative attitudes toward women.63
Cyberbullying has become a new and significant concern, although the magnitude of the problem is difficult to discern. Several reports put the figure at
between 9% and 35% of young people who say that they have experienced electronic aggression.64–69 Internet bullying may peak in middle school.70 Rates of
perpetration are lower in high school, 4%–21%.65 The type of aggression varies
from rude comments (32%) to threatening comments (14%) to rumors (13%).66
As with other forms of bullying, there is overlap between victims and perpetrators, with 7% to 14% of youth reporting being both a victim and a perpetrator
of electronic aggression.66,71
Although some overlap exists, nearly two-thirds of 10- to 15-year-olds who say
they were harassed online did not report being bullied at school. Of concern,
youth who report being cyberbullied were 8 times more likely than all other youth
to report carrying a weapon to school in the past 30 days.65
A 3-year survey of more than 1500 10- to 15-year-olds from 2006 to 2008 has
found an increase in text messaging harassment over time, with nearly 20% of
the sample reporting harassment via text messaging in the previous year.69
Qualitatively, American media not only display violence frequently, but they do so in
very problematic ways: funny violence,72 justifiable violence,52 realistic violence,52 and
violence without consequences.52 The notion of “justifiable violence” (“good guys” vs
“bad guys”) is the most prevalent and the most positively reinforcing feature of American
media violence.37,45,73 Research has shown that repeated exposure to media violence
can lead to anxiety and fear, particularly for young children,51 acceptance of violence
as a suitable means for resolving conflict,74 desensitization,49 and decreases in altruism.75
There are only a handful of studies to date on cyberbullying and its effects. For the
perpetrators, it may be a strong predictor of serious aggressive behavior.65,68 For the
victims, the impact seems to be somewhat magnified because children and teens no
longer feel safe at home, as they would with in-person bullying at school.76
New media have amplified the potential impact: variants of first-person shooter
video games like “Manhunt” and “Call of Duty” are used by the US military to desensitize new recruits.77 In one of the school shootings during the 1990s, a teenager
walked into his school in Paducah, Kentucky, and opened fire on a prayer group. In
spite of never having fired a gun in his life, Michael Carneal hit 8 different teens with
8 shots, all head and upper torso, resulting in 3 deaths and 1 case of paralysis. He
had learned to fire a gun from playing first-person shooter video games.77
In the absence of effective sex education by parents or in schools, the media have
arguably become the leading sex educator in the United States today.78–80 Given
how suggestive mainstream media content is, and how shy writers, producers, and
advertisers are about depicting birth control, this is not an entirely healthy situation.79
There is now considerable research that sexual content in the media contribute not
only to adolescents’ attitudes and beliefs about sex,81 but to their sexual behavior
as well, especially to earlier intercourse.82 Although the teenage pregnancy rate in
the United States has declined significantly in the past 2 decades, it remains the highest in the Western world.83 In 2009, more than 400,000 15- to 19-year-olds gave birth:
4% of all female teens in that age group.84 Also in 2009, nearly half of all high school
students reported ever having had sexual intercourse.85 Any factor that could possibly
help delay intercourse among young teenagers, lower rates of sexually transmitted
infections (STIs), or prevent pregnancy is worth considering.
Sexual Content in “Old” and “New” Media and Its Impact
Clearly, teenagers’ use of media is in a state of flux; but it is equally clear that sexual
content is now pervasive: TV, movies, magazines, music, Internet, video games, cell
phones, and social networking sites. Unfortunately, the last major content analysis of
American TV is now 6 years old.86 At that time, more than 75% of primetime TV
programs contained sexual content, yet only 14% of sexual references mentioned risks
or responsibilities of sexual activity (Fig. 8). A newer study finds that although parents
worry about exposure to sexual material on the Internet, TV is the leading culprit: exposure to sexual content is highest with TV (75%) compared with music (69%) and the
Internet (16%–25%).87 Research also shows that the amount of sexual content has
continued to increase during the past 2 decades,88,89 and remarkably, teen shows
actually have more sexual content now than adult shows.86 Talk about sex can occur
as often as 8 to 10 times per hour.88 Recently, so-called reality shows have become rife
with sex; and the major theme seems to be who “hooks up” with whom.79,89 In 1997,
there were only 3 reality dating shows; by 2004, there were more than 30.
Examples of provocative teenage sex on TV are numerous: the MTV series Skins
featured teen girls having sex with each other and teen boys taking erectile dysfunction
drugs; CW’s Gossip Girl has featured a threesome; and Showtime’s Shameless depicts
both teenage boys as being sexually active—one of them with a married man.90 One
survey actually found that in the 25 highest-rated primetime series among teenagers,
teen female characters were engaged in sexual behavior 47% of the time versus adult
women only 29% of the time.91 Similarly, sexual language is flowing freely on primetime
Fig. 8. (A) Programs for teenagers actually contain more sexual content than adult-oriented
programs. (B) Despite the prevalence of sexual content on television, fewer than 14% of
shows contain any mention of the risks and responsibility of sexual activity. (Reproduced
with permission from Kaiser Family Foundation. Sex on TV 4, Executive Summary 2005. Available at: www.kff.org/entmedia/upload/sex-on-TV-Executive-Summary.pdf.)
Strasburger et al
TV. The 2011 Fall season has been termed “television’s season of the vagina,” with
comments like “When did vaginas get so boring” on the new comedy Whitney and
“that’s the sound of my vagina drying up” on the hit comedy Two Broke Girls.92,93
Yet, curiously, discussion of contraception remains rare among shows popular with
teens. Glee never mentions birth control, one of the Gossip Girl characters has had
sex with at least 8 different men without mention of contraception, and 90210 has
had an HIV-positive storyline but rarely mentions safe sex. Only The Secret Life of the
American Teenager has discussed both birth control pills and condoms and ends
with a public service announcement (PSA) directing teens to health care resources.94
Other “old” media are also filled with sexual content:
Pornography is a big business in the United States, nearly $13 billion a year,95,96
and teenagers have surprisingly easy access to a variety of R- and X-rated material. In one 2001 study, 30% of teen girls had seen an X-rated movie within the
prior 3 months.97 Older studies have found that nearly all 13- to 15-year-olds
report having seen an X-rated film and that by age 15, most teenagers have
seen or read Playboy, Playgirl, or similar magazines.8 Newer studies have found
that the increased use of the Internet by teens has dramatically increased exposure to X-rated materials. Recent studies find that more than 50% of teens indicate exposure to “unwanted” sexual material.97 Of concern is the fact that many
popular pornographic videos depict aggression against women.98
An analysis of the 279 most popular songs in 2005 showed that more than onethird contained sexual references, many of which were degrading to women.99 A
survey of the Billboard Top 100 year-end songs at the end of every decade from
1959 to 2009 found significant increases in sexy lyrics.100
Virtually every R-rated teen movie since the 1980s has contained at least 1 nude
sex scene and often several references to sexual intercourse.79
Teen magazines devote an average of 2.5 pages per issue to sexual topics, and
the prime subject of discussion seems to be when to lose one’s virginity.81,101
In one study of mainstream advertising, women were as likely to be shown in
suggestive clothing (30%), partially clothed (13%), or nude (6%) as they were
being fully clothed.102
The question always asked of media researchers is, “does any of this abundant
sexual content have any actual behavioral consequences?” Increasingly, the answer
is yes. There are now 14 longitudinal correlational studies that allow cause-andeffect conclusions to be drawn,82 and virtually all of them show an impact of sexual
content in the media on adolescents’ sexual behavior (Table 1).103–119 In particular,
the risk of early sexual intercourse appears to double with exposure to a lot of sexual
content at a young age.79,80 Exposure to degrading sexual lyrics has also been
reported to be a risk factor for early sexual experience among teens.120
One of the more intriguing aspects of media sex is that the entertainment industry is
seemingly so fond of depicting sex but so reticent about discussing birth control.121,122
The same applies to the advertising industry as well. Sex is used to sell virtually every
product imaginable except for birth control. In particular, ads for erectile dysfunction
(ED) drugs now dominate the TV screen. In the first 10 months of 2004, the makers
of these drugs spent nearly $350 million on advertising.123 By 2008, more drug
company money was being spent on direct-to-consumer advertising ED drugs than
on statins, antidepressants, bone resorption inhibitors, or sleep meds.124
The United States is the only Western country that still subscribes to the myth that giving
teenagers access to birth control will make them sexually active at a younger age.79 And
the media now represent a major access point for teens about sex, sexuality, and contraception. Nine published, peer-reviewed studies have found that giving teenagers access
to birth control does not increase their sexual activity but does increase their use of contraception and decreases their risk of sexually transmitted infections.125–133 Yet several of
the 6 major TV networks refuse to air ads for condoms or birth control pills.79,122 In one
well-publicized incident, both FOX and CBS refused to air an ad for Trojan condoms
(“Evolve. Use a condom every time.”) because those 2 networks will only air condom
ads that restrict their content to preventing HIV and AIDS, not other STIs or pregnancy.122
Ads for birth control pills are similarly rarely aired and when they are, the words “pregnancy-prevention” are nearly always absent.79 Ads for emergency contraception are
virtually nonexistent, yet every year American women have 3 million unplanned pregnancies, which lead to 1.3 million abortions. Advertising emergency contraception could be
a major way to reduce the number of abortions in the United States.134
With “new” media have come not only the traditional concerns but a host of new
concerns as well: easier exposure to pornography via the Internet, sexting, the posting
of risky behaviors on social networking sites, and online solicitation for sex. Young
people’s exposure to online pornography is obviously difficult to assess accurately,
given research restraints and the fact that studies have to rely on self-reports. A
2001 Kaiser Family Foundation survey found that 70% of teenagers had been exposed
to pornography, although most of them said it had been “inadvertent.”135 A newer
study of 1500 youth nationwide found that by 2006, only 42% reported seeing pornography online136; however, another recent study puts the figure at 93% of males and
62% of females by age 18.137 As with X-rated movies and explicit magazines, it is
entirely possible that most teenagers have seen online pornography by the time
they finish high school.97
What impact pornography has on young people is conjectural at best, as researchers
are prohibited from studying them in detail about such a sensitive subject. By necessity, nearly all studies on pornography and young people come from college-age
students. Summarizing the vast adult literature is problematic,138 but in general the
research shows that nonviolent pornography has no behavioral consequences, but
violent pornography, like media violence in general, may.8 Only 4 studies have specifically examined children or teenagers:
A recent longitudinal study of more than 1500 10- to 15-year-olds found a nearly
sixfold increase in the odds of self-reported sexually aggressive behavior with
exposure to violent x-rated material over time, whereas exposure to nonviolent
x-rated material was not statistically related.99
Another longitudinal study found that exposure to x-rated material (magazines,
movies, and Internet porn) increased the risk of early sexual intercourse or oral
A third study found an increase in “sexual preoccupation” with exposure to
A cross-sectional study of 433 adolescents in New York City found that visiting
sexually explicit Web sites was linked to a greater likelihood of having multiple
lifetime sexual partners and having greater sexual permissiveness.139
The dilemma of how to get accurate prevalence data is similar for “sexting”—the
transmission via cell phone of sexually explicit photos.140 The first study was done
Strasburger et al
Recent longitudinal studies of the impact of sexual content on sexual behavior
Wingood et al,103 2003
14–18 y females
Exposure to sexual rap videos predicted multiple
Collins et al,104 2004
Sexual media exposure strongly predicted
intercourse a year later
Ashby, et al,105 2006
>2 h TV/d increased risk of intercourse 1.35
Brown et al,106 2006
Sexual media, media diet
(TV, movies, magazines, music)
2 increased risk of sexual intercourse for white
teens with high sexual media diet
Martino et al,107 2006
Degrading sexual content predicted earlier
Bersamin et al,109 2008
Parental co-viewing of TV protective against
early intercourse and oral sex
Bleakley et al,110 2008
TV, movies, magazines, music,
Positive and reciprocal relationship between
media exposure and intercourse
Chandra et al,108 2008
Sexual media exposure 5 a strong predictor
of teen pregnancy
Peter & Valkenburg,111 2008
Exposure to sexual content on the Internet
increased sexual preoccupation
X-rated movies magazines,
Early exposure to X-rated media predicts
earlier onset of sexual intercourse and oral sex
Delgado et al,113 2009
Watching adult-targeted TV increases the risk of
intercourse by 33% for every h/d viewed at a
Hennessy et al,114 2009
TV, movies, magazines,
music, video games
Increased risk of intercourse for white teens
Bersamin et al,115 2010
Premium cable TV viewing associated with
Ybarra et al,116 2011
X-rated media (movies,
Intentional exposure to violent X-rated material
predicted a nearly 6 risk of sexually aggressive
Martino et al,117 2005
Exposure to popular teen shows with sexual
content increased risk of intercourse 1 year later
Sexual media diet
Peer and media exposure increased risk of early
including Internet sex; Stronger connection to
parents and schools was protective
Gottfried et al,119 2011
No impact of overall sexual content found on sexual
intercourse but exposure to TV sitcoms did predict
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by the National Campaign to Prevent Teen and Unplanned Pregnancy and found that
20% of nearly 1300 teens in a national survey had sent or posted nude or seminude
pictures of themselves141; however, this study included 18- to 19-year-olds as well
as younger teenagers. Much depends on (1) how the population is defined (Internet
users versus all teens, although the 2 groups are becoming virtually the same), (2)
how sexting is defined (is it sending photos, receiving them, or both?), and (3) what
time period is under scrutiny (the past year or ever?). Since then, 5 more studies
have been done, again with varying definitions of sexting and varying sample sizes
and ages (Table 2).14,142–145 The prevalence varies as well, especially when the difference between creating and sending explicit photos versus receiving them is ascertained. The “best guess” probably involves the 2 most recent studies. Both the Pew
survey and the Youth Internet Safety Survey (YISS)-3 study found a relatively low prevalence of sending explicit messages and a slightly higher rate of receiving them. When
the total number of young people online is considered, however, many experts feel
that these figures are still alarming.76 In addition, the legal consequences of sexting
may be dire: several states have tried sexting teens as sexual offenders under child
pornography laws.146–148 Yet others have recognized that child pornography laws
were initially passed to prevent childhood sexual abuse, not to keep teenagers, with
their natural curiosity about sex, from doing dumb things.149 States like New York
and Vermont have moved to decriminalize sexting among teenagers, and other states
have made it a misdemeanor rather than a felony. Finally, one new but related area of
How prevalent is “sexting”?
Sex Tech Survey (2008)
653 teens 13–19 y
627 20–26 y
Sent or posted online nude
or seminude pictures or
Harris/Teen Online (2009)
655 teens 13–18 y
suggestive text messages
or e-mails with nude or
nearly nude photos
Sent messages or e-mails
AP-MTV Survey (2009)
1247 14–24 y
Sending or receiving nude
or receiving nude photos
of themselves or sexual
partners via cell phone
South West Grid Survey
535 teens 13–18 y
Students who knew friends
who had shared
“intimate” pix or videos
Pew Internet Project (2009)
800 teens 12–17 y
Sent a sexually suggestive
nude or seminude picture
or video via cell phone
Received pix or video
Youth Internet Safety
Survey 3 (YISS) 2011
1560 10–17 y
Creating, appearing in, or
genitals, or bottoms
during the past year
Data from Strasburger VC. Adolescents, sex, and the media. Adolesc Med State Art Rev, in press.
concern is “sextortion”—threatening to send sexually explicit photos via e-mail or the
Internet. Several high-profile cases have been prosecuted that have involved the
victimization of teens, but no data currently exist on the prevalence of this.150
Research about social networking and sexual content is still very preliminary. A study
of 270 profiles of 18-year-olds on MySpace found that 24% referenced sexual behaviors,151 but of course MySpace has now been far outdistanced by Facebook. Adolescents who display explicit sexual references also have online friends who do
likewise.152 Among college freshmen, displaying sexual references on Facebook
profile pages is positively correlated with intention to initiate intercourse.153
As with “sexting,” reports vary considerably about the prevalence of online solicitations and even about the severity of it as a problem. Between 2000 and 2005, there
was a decline in online sexual solicitations according to the first 2 YISS, from 27%
of girls in 2000 to 18% in 2005.154 In the 2007 Growing Up With Media Survey of
more than 1500 10- to 15-year-olds, 15% reported an unwanted sexual solicitation
online in the previous year. By 2008, this figure had increased to nearly 18%.69 Only
4% were via a social networking site; more occurred through instant messaging
and chat rooms.155 An examination of more than 7000 arrests for Internet-related
sex crimes against minors in 2006 had similar findings: one-third involved social
networking sites, but the vast majority were via chat rooms or sting operations.156
Teenage girls with a history of childhood abuse and provocative online avatars appear
to be at increased risk.157 But the conventional wisdom seems to be that online predatory crimes more often fit into the category of statutory rape by adult offenders with
teenagers rather than forcible sexual assault or pedophilia.158
Prosocial sexual media
Although all of this sounds alarming and concerning, both “old” and “new” media
can be a powerful source of positive sexual information as well. Storylines can
feature depictions of responsible sexual activity (loving partners, use of birth control,
and so forth), as well as useful health information. The hit show ER has dealt with the
usefulness of contraception and the risks of human papillomavirus.159 A 2002
Friends episode showed Rachel getting pregnant, despite Ross using a condom.
Research by the Rand Corporation found that adolescents who talked about the
program content with an adult were more likely to report learning about condoms
from the episode and appeared less likely to reduce their perceptions of condom
efficacy after the episode.160 A 2008 episode of Grey’s Anatomy successfully taught
viewers that an HIV1 mother could deliver an HIV– baby.161 Most recently, the hit
show Glee has used the bullying of a gay teenager to dramatically sensitize viewers
to both issues.162 To date, shows like The Secret Life of an American Teenager,
Teen Mom, and 16 and Pregnant are more controversial; and their behavioral impact
has not yet been rigorously evaluated163; however, in one survey of 162 10- to 19year-olds, 93% responded that such shows teach them “that teen parenthood is
harder than [they] imagined.”164
Traditional sex education programs have been expanded to include media education
topics and have been shown to be effective.165 Finally, in North Carolina, a mass media
campaign used billboards and radio and TV PSAs to deliver the message, “Talk to your
kids about sex. Everyone else is.” Exposure to the campaign message resulted in a significant increase in parents talking to their children about sex in the following month.166
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New technology is also exploding with possibilities6,167:
Text-messaging safe sex information168 and information and results of testing for
Using computer video games like “The Baby Game!” and “It’s Your Game: Keep It
Real” to increase knowledge and attitudes favoring avoiding teen pregnancy170,171
New and potent sources of information about birth control, menstruation, pregnancy, and STIs, which may actually have a greater impact than health care
providers or family (Fig. 9)
Responsible online sites like Go Ask Alice, Sex, etc, Planned Parenthood, True
Using viral videos to encourage testing for HIV172
Analogous to traditional media education, online media education about social
networking sites has been shown to reduce displays of risky behaviors.173
SUBSTANCE USE AND ABUSE
As with aggressive behavior and sexual activity, the causes of adolescent drug use are
multifactorial; but the media can and do often play a significant role.174,175 In particular, alcohol and tobacco pose the greatest threat to young people and are also the
Fig. 9. Together, media now outrank parents or health professionals as the primary source
of information about sex for teenagers. (From Boyar R, Levine D, Zensius N. TECHsex USA:
youth sexuality and reproductive health in the digital age. Oakland (CA): ISIS, Inc.; April,
most heavily advertised and depicted. Every year, more than 400,000 Americans die
from tobacco-related causes—more than from AIDS, automobile accidents, murder,
and suicide combined.176 The substantial decrease in teen smoking that began in
the mid-1990s appears to have come to a halt; nearly 20% of high school seniors
have smoked cigarettes in the 30 days before being surveyed, and 42% of high school
seniors have ever tried smoking.177 Excessive alcohol consumption contributes to
more than 100,000 deaths per year, including 5000 young people younger than
21.178 By 12th grade, more than 70% of adolescents have used alcohol, and 54%
have been drunk.177 As for other drugs, 21% of 8th graders, 37% of 10th graders,
and 48% of 12th graders have used an illicit substance, usually marijuana.177
More than $20 billion a year is spent advertising and promoting tobacco, alcohol, and
prescription drugs in the United States.176 Big Tobacco spends the lion’s share: an
estimated $10 billion per year.179 The Public Health Cigarette Smoking Act, which
banned advertising on radio and television, went into effect in 1971. Many people
forget that cigarette smoking ads were taken off of TV in the early 1970s, not because
of tobacco’s toll on society but because the tobacco lobby agreed to a ban.175,180 It
allowed cigarette manufacturers to put the money into marketing and promotion;
advertise in alternative venues like stadiums, magazines, and billboards; and resulted
in the disappearance of antismoking ads on TV. Given the demographics of smoking
(1200 deaths per day, 50% of smokers begin by age 13 and 90% by age 19) it is imperative for the industry to recruit new, young smokers.181 Specific age and ethnic groups
are often targeted. For example, the Camel No. 9 advertising campaign in 2007
seemed custom-made for young teenage girls and was very effective.182
What impact does cigarette advertising still have, given that it is no longer on TV or
radio? A meta-analysis of 51 separate studies found that exposure to tobacco
marketing and advertising more than doubles the risk of a teenager beginning to
smoke.183 In 1994, the US Surgeon General concluded that cigarette advertising
increases young people’s risk of smoking,181 and the fact that the most heavily advertised brands are also the most popular would seem to confirm that.184 Magazines
popular with teenagers have attracted an increasing number of cigarette ads since
1965.185 Numerous studies have shown that children or teens who pay closer attention to cigarette ads or who own promotional items are more likely to become smokers
How good is the research linking tobacco marketing to onset of adolescent smoking?
No. of Studies
No. of Subjects Studied
Are nonsmoking children exposed to and
more aware of tobacco promotion?
Does exposure to promotions increase the
risk of initiation?
Does a dose-response relationship exist?
Data from Strasburger VC, Council on Communications and Media. Media violence (policy statement). Pediatrics 2010;124;1495–503; and DiFranza JR, Wellman RJ, Sargent JD, et al. Tobacco
Consortium, Center for Child Health Research of the American Academy of Pediatrics. Tobacco
promotion and the initiation of tobacco use: assessing the evidence for causality. Pediatrics
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themselves.186–188 The research is clear and convincing (Table 3).175,176 The Family
Smoking Prevention and Tobacco Control Act imposes new warnings and labels on
tobacco packaging and their advertisements.189 The 9 new warning labels that cigarette makers have to use on their packaging have not yet been put into effect, and are
already being challenged by US tobacco companies as violating their free speech
rights (Fig. 10).
Approximately $5 billion a year is spent on alcohol advertising and promotion.190 As
with tobacco ads, alcohol ads seem “custom-made” to attract children and adolescents: funny scenes, sexy models, talking animals (Fig. 11).175,191 Unlike tobacco
advertising, alcohol advertising faces few restrictions, and young people see an
average of 2000 ads annually.192 Between 2001 and 2009, teenagers were actually
exposed to more alcohol advertising on TV than adults: an increase of 71%, largely
because of the advertising of distilled spirits and the presence of alcohol ads on
programs popular with teenagers.193,194 This has occurred despite the industry’s
2003 promise to advertise only when the underage audience comprises less than
30% of the total viewing audience. Young people are 22 times more likely to see an
alcohol ad than a “responsibility” ad warning against underage drinking or impaired
driving.193 On the other hand, the industry also pledged to observe the same 30%
figure with magazine advertising, and from 2001 to 2008 it did achieve that goal:
adolescent exposure to alcohol advertising in magazines decreased by 48%.195
Many studies have shown that exposure to alcohol advertising results in more positive
beliefs about drinking and is predictive of underage drinking.196–201
Many experts feel that prescription drug advertising also contributes to adolescent
drug use.176,202 Children and teenagers get the clear message that there is a pill to
cure all ills, a pill for every occasion (even sexual intercourse). Nearly $4 billion annually
is spent on prescription drug advertising,203 and drug companies now spend more
than twice as much money on marketing as they do on research and development.204
The United States and New Zealand are the only countries in the world that allow
prescription drugs to be advertised.
Fig. 10. The FDA is trying to experiment with new and more graphic cigarette package
labels, and the CDC is initiating a more graphic public health campaign. The FDA’s efforts
are being vigorously opposed by the tobacco industry. The proposed new labels are available at: http://www.fda.gov/TobaccoProducts/Labeling/ucm259214.htm#High_Resolution_
Image_Formats. (From US food and Drug Administration. tobacco products: labeling. Available at: http://www.fda.gov/TobaccoProducts/Labeling/default.htm.)
Fig. 11. Tobacco and alcohol ads seem custom-made to attract teenagers. Such ads make
smoking cigarettes and drinking alcohol seem like normative behavior.
Drugs in Entertainment Media
Regarding smoking in the movies, there is both good news and bad news. The good
news is that smoking in the movies is decreasing. A number of studies in the late
1990s and early 2000s had documented that most movies popular with teenagers contained images of smoking.205,206 Even G-rated movies for young children were found to
be rife with smoking.207 But the latest content analyses shows that since 2005, there
has been a decline208,209: the percentage of all top-growing movies that did not
show tobacco use exceeded 50% for the first time in 2009.209 The bad news is that
in 2009, more than half of PG-13 movies still contained scenes of tobacco use,209
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and research is now showing that exposure to scenes of movie smoking may be the
leading predictor of young teens’ initiation of smoking (Fig. 12).210–217 Young people
who witness a lot of movie smoking are 2 to 3 times more likely to begin smoking.212
Some researchers estimate that more than half of all smoking initiation is caused by
exposure to smoking in movies.210,213 Preteens whose parents forbid them from seeing
R-rated movies are less likely to begin smoking (or drinking).17,218 Those who study
adolescent risk-taking argue the importance of understanding parenting styles,
including monitoring behaviors in general, to understand children’s access to media
and time spent with media.219
Viewing scenes of smoking on TV may fall into the same category as viewing
smoking in the movies, although there are no longitudinal studies yet to prove this.
A content analysis of top-rated TV shows for teenagers during the fall 2007 season
did show that 40% of TV shows had at least 1 depiction of tobacco use, resulting in
nearly 1 million youth exposed to smoking scenes for the shows that were studied.220
Movie trailers shown on TV are also a rich source of smoking scenes,221 and one study
has shown that such trailers increase the attractiveness of smoking among teens who
have already experimented with cigarettes.222
Alcohol remains the number 1 drug portrayed on American television, however. A
study of the top 10 TV shows from 2004 to 2006 found that one-third of episodes
examined featured alcohol use.223 On MTV, teenagers can see alcohol use every 14
minutes.224 Teens who typically watch popular teen reality shows like Jersey Shore,
Fig. 12. Movie star smoking has always glamorized smoking for children, teenagers, and
adults. Many old-time movie stars (eg, Lucille Ball, John Wayne, James Dean, Humphrey Bogart) smoked onscreen and off. Research studies now show that viewing scenes of movie
smoking is one of the key factors in the onset of adolescent smoking.207–217
Teen Mom, 16 and Pregnant, or teen dramas like Skins or Gossip Girl were nearly twice
as likely to use alcohol in one recent national survey of more than1000 teenagers.225
Popular music is also a source of alcohol references, especially rap music. From 1979
to 1997, songs with alcohol references increased from 8% to 44%.58 Popular movies
are also filled with alcohol use; only 2 of the 40 highest-grossing movies in one study
did not contain scenes of alcohol use.226 Again, the impact from the research is clear:
exposure to scenes of drinking in mainstream media is strongly predictive of drinking
onset and binge drinking in adolescents.194,227–229
Movies are powerful influences: one study found that teenagers who watch more
than 3 R-rated films per month are 5 times more likely to drink alcohol than teens
who watched none230; and in one intriguing study, 2- to 6-year-olds who were asked
to shop in a make-believe store were 5 times more likely to buy beer or wine if they had
been allowed to see PG-13 or R-rated movies.231 The research includes correlational
studies,199,227 experimental studies,231,232 and longitudinal studies.197,226–229 As with
media violence and sex in the media, context matters. In the case of alcohol (and other
drugs), popular teen TV shows and movies invariably show drug use as being socially
acceptable and consequence-free, and most characters are not even given the choice
of whether to accept or reject the drugs being offered.233
Despite public perceptions, illegal drugs are rarely shown on TV, with the exception of
cable shows like Showtime’s Weeds (marijuana) and AMC’s Breaking Bad (methamphetamine).234 Even in movies, illicit drugs are not all that common, other than marijuana, which seems to be making a comeback in R-rated movies like the Harold and
Kumar series, Pineapple Express (2008), Due Date (2010), and Bad Teacher (2011).235
A Columbia University study found that viewing R-rated movies was associated with
a sixfold increased risk of trying marijuana.230 Hollywood filmmakers do not seem to
understand that movies can function as a “super-peer” for teens33 and that humor tends
to undermine normal adolescent defenses against drugs and legitimizes their use.175
Similarly, teens who listen to a lot of music are exposed to lyrics about marijuana. In
one study of nearly 1000 ninth graders, the average listener heard 27 marijuana references per day; those most heavily exposed were more likely to have used marijuana.236
Research on the possible impact of new media on adolescent drug use is just beginning and mostly consists of content analyses. A study of all Web pages viewed by 346
14- to 17-year-olds during a 30-day period found that of the 1.2 million pages they
viewed, 1916 pages had protobacco content, 1572 had antitobacco content, and
5055 pages had indeterminate content. Most of the tobacco content was found on
social networking sites.237 A content analysis of 400 randomly selected MySpace
profiles discovered that 56% contained references to alcohol.238 In a qualitative study,
teens acknowledge that this constitutes a potential type of peer pressure.239 Teens
can also buy alcohol online,240 but effective in October 2012, the Food and Drug
Administration (FDA) must issue regulations to prevent the sale of tobacco products
to underage youth online. One new correlational study suggests further research is
needed: compared with teens who spend no time on social networking sites, teens
who do were found to be 5 times likelier to use tobacco, 3 times likelier to use alcohol,
and twice as likely to use marijuana.225 Even more concerning, 40% of more than 1000
teens surveyed nationwide reported seeing pictures of kids getting drunk, passed out,
or using drugs on social networking sites.225
In the 2011 National Poll on Children’s Health, obesity was the number 1 health
problem that parents worry about.241 Given the current epidemic of obesity, not just
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in the United States but worldwide, any factor that might influence obesity would seem
to be well worth investigating. Obesity represents a clear danger to the health and
well-being of children and adolescents. When the producers of Taking Woodstock
began casting for their movie about the 1969 concert, they had great difficulty finding
extras who were as thin as the original concert-goers.242 The prevalence of obesity
has doubled in the past 3 decades, and there are now more overweight and obese
adults in the United States than normal-weight adults.243 Rates of obesity are
increasing in nearly every country.244 Global diabetes rates have doubled from 1980
to 2008; an estimated 350 million people worldwide now have diabetes.245 The cost
to American society is an estimated $168 billion a year, which is nearly 17% of all
The Role of Media
Considerable research is now finding that screen time plays an important role in the
etiology of obesity.247,248 A remarkable number of long-term studies in various countries are particularly persuasive, finding a connection even when all other known
factors contributing to obesity are controlled for:
Researchers in Dunedin, New Zealand, followed 1000 subjects from birth to 26
years of age and found that average weeknight TV viewing between the ages
of 5 and 15 was strongly predictive of adult body mass index (BMI).249
A 30-year study in the United Kingdom found that a higher mean of daily hours of
TV viewed on weekends predicted a higher BMI at age 30, and for each additional hour of weekend TV watched at age 5, the risk of adult obesity increased
A study of 8000 Scottish children found that viewing more than 8 hours of TV per
week at age 3 was associated with an increased risk of obesity at age 7.251 Similarly, a study of 8000 Japanese children found that TV viewing at age 3 resulted in
a higher risk of overweight at age 6.252
Large cross-sectional studies from both the United States253–259 and other countries260–263 have found similar results, although 1 US study and 1 Chinese study
have suggested that TV advertising rather than programming is what contributes to
obesity.257,264 The presence of a bedroom TV exacerbates the problem, sometimes
even independently of physical activity level.16,265–268 One study found that teenagers
with a bedroom TV spent more time watching TV, less time being physically active, ate
fewer family meals, and consumed unhealthier diets than teens without a bedroom
TV.266 Studies have also found a link between excessive screen time and hypercholesterolemia,269 hyperinsulinemia,270 insulin resistance,271 type 2 diabetes,272 metabolic syndrome,271,273 hypertension,274 and even early mortality.275
So the connection between screen time and obesity is clear, but the exact reasons
why are not. Possible mechanisms include (1) increased sedentary activity along with
displacement of more active pursuits, (2) the impact of food advertising on children’s
food and beverage choices, (3) unhealthy eating behaviors while watching TV and
learned from TV, and (4) interference with normal sleep patterns.
One would think that the displacement effect (ie, if a child is sitting passively in front of
a TV set or computer screen, he or she is not outside playing) might play a key role, but
the research is conflicted on this point. Many studies have found that physical activity
decreases as screen time increases,256,276 but other studies have not.277,278 A recent
study of more than 72,000 schoolchildren from 34 countries found that nearly onethird are spending 3 hours a day or more watching TV or on the computer.279 The
problem could be that sedentary children and teenagers may remain sedentary
even if screen time is not an option,278,280,281 or that researchers’ measures of physical
activity may be too imprecise.282 Nevertheless, the reverse seems to hold true:
decreasing screen time does help to prevent obesity.283–285 Several studies have
looked at newer video games that involve exercise and seem to offer some hope
(eg, Dance Dance Revolution and Wii Sports).286–288 Energy expenditure during these
games is equivalent to moderately paced walking.289
In 2009, the fast-food industry alone spent $4.2 billion on advertising.290 More than
80% of all ads in children’s programming are for fast food or snacks.291,292 Young
people see an average of 12 to 21 food ads per day (4400–7600 ads per year), yet
fewer than 165 ads that promote fitness or good nutrition.293 Movies may also be
a “hidden” source of product placements for unhealthy foods: in a study of 200 movies
from 1996 to 2005, researchers found that 69% contained at least 1 food, a total of
1180 product placements were identified, and most of them were for energy-dense,
nutrient-poor snacks.294 Increasingly, online advergames (Fig. 13) and advertising
are targeting young children as well.295,296 A study of the top 5 brands of food and
beverages found that all had Internet Web sites, 63% had advergames, 50% used
cartoon characters, and 58% had a designated children’s area.297 Fewer than 3%
of the games actually educate children about nutrition,298 yet this could be a creative
use of new technology to promote healthier food choices.299
The research is clear that children and teens who watch a lot of TV tend to consume
more calories, eat higher-fat diets, drink more sodas, and eat fewer fruits and vegetables.257,300 Perhaps the most intriguing study to document the effectiveness of food
advertising involved 63 children who tasted 5 pairs of identical foods and beverages
(eg, French fries, carrots, milk) from unbranded packaging versus McDonald’s packaging. The children strongly preferred the McDonald’s foods and drinks, even though
all of the food and drinks were absolutely identical.301
In 2011, a working group comprising the Centers for Disease Control and Prevention, FDA, US Department of Agriculture, and Federal Trade Commission was
convened to establish voluntary guidelines for marketing food to children.302 The
guidelines produced cover a wide array of marketing, from television to toys in fast
food meals to Internet sites and social media and would severely limit advertising of
foods that exceeded limited amounts of added sugar, saturated or trans fats, and
sodium.303 So far, food manufacturers have rejected the proposed guidelines in favor
of their own, weaker guidelines.303 It is highly debatable whether self-regulation will
work in a multibillion-dollar industry that relies so heavily on child and adolescent
consumption of unhealthy foods.304–306
Some research suggests that viewing TV while eating actually suppresses satiety
cues, leading to overeating.307 Several studies have documented that eating while
viewing leads to unhealthy practices:
A study of 5000 Midwest middle and high school students found that high TV use
is associated with more snacking and consumption of soda and fast food.308
Similar studies of more than 162,000 preteens and teens in Europe correlated TV
viewing with increased snacking.309
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Fig. 13. (Top) Increased consumption of soda has contributed to the problem of obesity.
(Bottom) Online advergames are increasingly popular with young children.
A longitudinal study of 564 middle school students and 1366 high school
students found that TV viewing predicted poorer dietary intake five years later.310
Even experimental studies show this effect: a study of college students found
that they take in an additional 163 kcal/day when they watch TV.311
In a study of 548 students in 5 public schools near Boston, researchers found that
each hour increase in TV viewing resulted in an additional 167 kcal/day being
Other research suggests that viewers make unhealthy food choices because of the
ads that they see, not the content of TV programming.257,313 A prospective study of
827 third graders followed for 20 months found that total TV time predicted future
requests for advertised foods and drinks.314
One of the newest areas of research involves the impact of sleep on a variety of
different health concerns, including obesity.315–317 For example, a longitudinal study
of young children in the United Kingdom found that shorter sleep duration at age 30
months predicted obesity at 7 years.318 Significantly, several studies have now implicated TV viewing with a loss of sleep.319,320 A longitudinal study of adolescents in New
York found that viewing 3 or more hours per day of TV doubled the risk of difficulty
falling asleep compared with watching less than 1 hour per day.319 Later bedtimes
and less sleep may be associated with a greater risk of obesity.315,318 Again, the
mechanisms are unclear: sleep loss may lead to increased snacking,321 fatigue and
increased sedentary activity,322 or metabolic changes.323 It is also possible that the
light of a bedroom TV screen at night may interfere with melatonin release, which, in
turn, interferes with sleep.324
BODY IMAGE AND EATING DISORDERS
A new report on eating disorders has found that hospitalizations surged 119%
between 1999 and 2006 for children younger than 12.325 Especially for girls, the media
may play a crucial role in the formation of young people’s body self-image; may be
responsible for creating unrealistic expectations, body dissatisfaction; and may even
contribute to the development of eating disorders.326–329 For example, a large study
of nearly 7000 9- to 14-year-olds found that girls who want to look like TV or movie
stars were twice as likely to be concerned about their weight, to be constant dieters,
or to engage in purging behavior.330 For preteen and teenage girls, fashion and beauty
magazines are particularly adept at displaying role-models with impossibly thin bodies
(Fig. 14).331 A study of nearly 3000 Spanish 12- to 21-year-olds over a 19-month period
found that those who read girls’ magazines had a doubled risk of developing an eating
disorder.332 A longitudinal study of 315 preteens found that TV exposure significantly
predicted disordered eating a year later for girls.333 And teenage girls on the Pacific
island of Fiji had virtually no problems with eating disorders until American TV shows
were introduced. Two years later, 75% of the teen girls surveyed reported feeling “too
big or fat” and 15% had abnormal Eating Inventory scores.334
New media are contributing to this problem as well. There are now more than 100
pro-anorexia Web sites (pro-ana sites) that not only encourage disordered eating
but offer specific advice on purging, severely restricting caloric intake, and exercising
excessively.335 And a follow-up study in Fiji found that social network media exposure
was associated with eating pathology in a sample of 523 young girls.336 Clearly, the
media can and do play a crucial role in the development of body self-image.326
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Fig. 14. Fashion magazine advertisement.
Although there are insufficient data to state that the media cause eating disorders,
media exposure can certainly be considered as a significant risk factor.337
Many other aspects of media’s impact on child and adolescent health have been
studied. In most cases, the samples studied are correlational and not longitudinal.
Hence, associations can be inferred but not causation.
There are now at least 14 studies implicating infant screen time with language
delays338–351 and no studies conclusively showing that exposure to TV or infant videos
alone for babies younger than 2 years accelerates their learning.352 Only 2 studies thus
far have shown new word acquisition from viewing TV or infant videos, and this was
likely because of the influence of co-viewing by parents.353,354 The most likely explanation is that the infant brain is “plastic” and responds to environmental stimuli,
parents being the most important, by far; but also babies can discriminate between
live human beings and actors on-screen.355
Several studies have raised the possibility of a connection between TV viewing and
attention-deficit disorder (ADD) or other learning problems.356–358 The initial study in
2001 found an association between daily hours of TV viewing at ages 1 to 2 years and
subsequent attention problems at age 7.359 One subsequent study found the opposite: that healthy children demonstrate more cognitive impairment after watching TV
than children with ADD.359 A recent study also found that young autistic children
watch more TV than other children.360 This is currently a hot topic of investigation,
and no cause-and-effect conclusions are possible yet; however, it is possible to
conclude that excessive screen time and the presence of a bedroom TV have a negative impact on academic performance.361–367
Depression and Suicide
Studies have linked media coverage of and portrayals of suicide with an increase in
actual suicides, a type of “suicide contagion” that affects teens far more than
adults.368–370 Even sensitively made-for-TV movies have resulted in an increase.368,369
The Centers for Disease Control and Prevention actually issued guidelines in 2003 for
reporting suicide in the media, which asks TV stations and newspapers to avoid
sensationalizing suicides (eg, Kurt Cobain) or glorifying the person involved.371
Although no recent studies have been found involving TV or movies, major publicity
now surrounds suicides precipitated by Internet bullying.371,372 Excessive media use
may also be a marker for depression373 and has been associated with increased
psychological distress in children and preteens.374–378
THE POSITIVE ROLE OF MEDIA IN THE LIVES OF CHILDREN AND ADOLESCENTS
Although much of this article has focused on research emphasizing the deleterious
consequences of inappropriate and excessive media use, it is also critical to acknowledge the many positive roles media can play in children’s healthy development
(Fig. 15). A 1986 meta-analysis of studies investigating the effects of television on children concluded that positive effects of prosocial TV viewing were twice as strong and
more enduring than antisocial effects of violent TV.379 An update of the meta-analysis,
conducted in 2005 with research released since the original study, also found consistently positive effects of prosocial content on children’s behavior.380 Videogames
have also produced positive prosocial outcomes. In one experiment, college students
who were assigned to play prosocial games were more helpful and less hurtful to
a partner in a puzzle task, relative to those who played neutral or violent games.63 A
longitudinal survey conducted with 5th-, 8th-, and 11th-grade students in Japan found
that students who played more prosocial games initially reported more prosocial
behaviors 4 months later.63
Although heavy media use is implicated in obesity, relatively new products have
created an opportunity to combine exercising with gaming. “Exergames” offer children
and adolescents opportunities to engage in home-based exercise; and many schools
have designed physical education classes around them. Although it is not yet clear
whether games like Dance Dance Revolution or Wii Fit can be effective in weight
loss,381,382 there does seem to be some potential to use games as a positive force
for health.383 In one small study, 14 adolescents, 15 young adults, and 13 older adults
were brought to a laboratory to compare the physiologic cost and enjoyment of playing
an exergame (Wii Fit), a handheld inactive video game, and brisk treadmill walking and
jogging. As might be expected, the physiologic cost of exergaming on Wii Fit was
significantly greater than handheld inactive video gaming but lower than treadmill exercise. However, as the authors point out: “the acute enjoyment response derived from
Wii balance and Wii aerobics was comparable if not greater than handheld inactive
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Fig. 15. Example of positive role advertisement.
gaming and treadmill exercise, especially in adolescents, suggesting individuals may
be more likely to adhere to sustained light to moderate intensity exergaming.”384(p399)
Media, if used properly, can introduce children to education and learning even when
they come from families with very few resources. Sesame Street, which is perhaps the
world’s most carefully studied show, was designed to close the “knowledge gap”
between children who have the financial resources to attend preschool and those
who do not.339 It has been wildly successful both in reaching its target audience of
at-risk preschoolers but also in setting the standard for careful formative and summative research to track the program’s effectiveness.339 A longitudinal study tracking children from preschool through high school found that children who viewed Sesame Street
and other educational preschool programs arrived at school more “ready to learn” and
that these gains persisted through high school, even after controlling for individual and
family variables that are known to affect educational success.385 Another well-known
television program, Blue’s Clues, was designed to focus on preschoolers’ cognitive
problem solving. In a 2-year program evaluation, researchers followed preschoolers
who were regular viewers of the show and preschoolers who were not because the
program did not air in their town of residence. The 2 groups were equivalent in their
problem solving at the start of the study. But at the end of the 2-year period, regular
viewers of Blue’s Clues outperformed their nonviewing peers in many measures, and
were more successful and systematic in their problem solving.386
New media technologies give youth the opportunity to create their own expressions
of individuality, whether through social networks like Facebook or file-sharing sites like
YouTube.7 In her research on adolescent use of social networks, danah boyd explains
that “teens are drawn to social media collectively and . individuals choose to participate because their friends do. The appeal is not technology itself—nor any particular
technology, but the presence of friends and peers.”387(pp294–295) New media allow
adolescents to experience community in a time of life when they often feel unmoored.
The It Gets Better Project, a Web site created after a series of suicides by youth who
had been bullied over their sexuality, gives lesbian, gay, bisexual, and transgender
(LGBT) youth the space to tell their stories and to hear the encouragement of LGBT
adults who have successfully navigated the turbulent teen years (http://www.
itgetsbetter.org/). As media experts Heather Kirkorian, Ellen Wartella, and Dan Anderson conclude “The influences can be both for good and for ill. . Ultimately, however,
the question is whether society has the ability and will to enhance the positive aspects
of media and reduce the negative.”388(p54)
The potential for media to play a beneficial role in the lives of children and youth has
not been fully realized, and strategies for reducing the negative effects have not been
optimized. Clearly, children and adolescents learn from the media (Fig. 16).
For years, the American Academy of Pediatrics389 (AAP) has recommended that
1. Limit total screen time for children older than 2 years to no more than 1 to 2 hours
2. Avoid screen time for children younger than 2 years
3. Keep children’s bedrooms free of screen media (including TVs, computers, iPads,
4. Co-view media with their children and teenagers and discuss the content.
Parental efforts to interpret, elaborate, and provide supplemental information on
topics introduced by television have been found to be successful in countering negative or harmful content.6 As the AAP states,80 co-viewing with children and teens can
effectively replace “the big talk” about sex and drugs. Although 65% of 1000 parents
surveyed nationally in a recent study reported that they “closely monitor” their
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Fig. 16. (Copyright Ó Steve Breen/Creators Syndicate. Used with permission.)
children’s media habits,390 parents typically report that their children use less media
than children themselves report.391 Therefore, an important first step would be for
health care providers to encourage parents to be more cognizant about their children’s media time. Parents should be told why the AAP recommends limited time
with screen media and emphasize the value of play for babies and toddlers, the importance of family dinners with the TV off, and the importance of unstructured time so that
young children’s imagination and creativity will be stimulated. A recent study found
that interventions targeting the preschool age group might be most effective.392
Parents also need to avoid exposing young children to PG-13– and R-rated
movies,229,393,394 and should set clear guidelines for online activities. As a corollary,
parents should be mindful of their own media practices, as studies have shown that
the strongest predictor of children’s heavy media use is parents’ heavy media
For new technology, The AAP has launched a new parent-oriented Web site (http://
www.healthychildren.org/English/family-life/Media/Pages/default.aspx) that provides
suggestions for parents in dealing with topics as diverse as cyberbullying, food ads
on TV, and media education. A recent clinical report from the AAP also advises parents
to do the following396:
Talk to their children and adolescents about their online use and the specific
issues involved (eg, cyberbullying, sexting, advergames, and so forth)
Become better educated about the many new technologies young people have
Supervise their children’s online activities directly, as opposed to remote monitoring with “Net-nanny”-type programs.
Because the media potentially have an impact on virtually every concern that parents
and pediatricians have about children and adolescents, from aggressive behavior,
early sexual activity, substance abuse, obesity, to school performance, a minute or 2
of counseling on media use would be time well spent. Yet a 2004 survey of 365 pediatricians revealed that only half recommend limiting screen time according to the AAP
recommendations, and half said they were not interested in learning more about media
influences on their patients.44 One study found that just a minute or 2 of office counseling
could result in nearly 1 million children adhering to the AAP guidelines of 2 hours of
screen time per day.397 Clinicians who see children need to understand that discussing
children’s media use may be as helpful to children’s healthy development as explaining
the importance of a bicycle helmet or the positioning of a car seat, particularly if a child is
showing signs of school difficulty, aggressiveness, disordered eating, or poor sleep
patterns. The following 2 questions are useful to pose to parents in the clinical setting:
1. How much time per day does the child or teenager spend with entertainment
2. Is there a television set or any electronic device that allows an Internet connection
in the child’s bedroom?398,399
Parents should be encouraged to avoid putting electronic devices in the child’s
bedroom to begin with or to remove them once they are there. For households with
teenagers, the computer with an Internet connection is best placed in a living room
or den where there is heavy adult traffic. Traditionally, continuing medical education
programs for physicians have been planned along subspecialty lines; however, given
that the media have an impact on virtually every concern that clinicians and parents
have about children and adolescents, physicians need more information about media
effects, such as the impact on teenage sex, drug use, suicide, and school achievement.
In February, 2012, the American Academy of Pediatrics announced that Children,
Adolescents, and Media would become part of its Strategic Plan for the next 2–3 years.
Schools have not kept pace with modern media, especially in violence prevention, drug
prevention, and sex education programs. With the amount of sexual suggestiveness
currently displayed on television and in movies, schools no longer have any excuse
for not providing comprehensive school-based sex education programs for children
and adolescents, including full discussions of contraception400 and how sex and sexuality are portrayed in the media. Similarly, drug education programs must progress
beyond scare tactics to incorporate principles of media education, teaching young
people how to deconstruct alcohol and tobacco ads, and, thereby, become more resilient. Media education is now crucial. A century ago, to be “literate” meant that one could
read and write; in 2009 it means having the ability to decipher a bewildering array of
media and make sense of them all. Several countries, including the United Kingdom,
Canada, and Australia, mandate such education in their schools.401 Few American
schools teach media education, but studies have shown that it may be useful in mitigating harmful media effects.165,173,390,401–404 Even the use of new technologies can
be affected through media education; one study revealed that teenagers can be responsive to messages about the dangers of posting sexual references in their profiles on
social networking sites, for example, and will alter their online behavior accordingly.173
Schools need to develop programs to educate young people about how to use new
technology wisely, as well as school policies to deal with cyberbullying and sexting.405
Given the tremendous positive potential of mass media to provide millions of people
with accurate and important health information, the entertainment industry must
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become more public health oriented than it currently is. The United States continues to
have the highest teenage pregnancy rate in the Western world.83 Given this fact,
increasing responsible sexual content in mainstream media and advertising contraceptives widely would seem to be an urgent public health goal.81 Several studios
have agreed to add antismoking advertisements before feature films on new DVDs,
and Disney no longer permits smoking in its movies.406 Industry ratings systems
have sometimes been confusing for parents, although most have indicated that they
rely on the information.390 For example, several national surveys of parents revealed
that only 10% of parents understand that the television rating “FV” indicates “fantasy
violence.”8,395 One major help for parents would be a universal ratings system for all
media instead of the “alphabet soup” that currently exists separately for television,
movies, and video games.8
Currently, the United States spends $250 billion per year on advertising,407 yet advertisers continue to claim that they are only trying to influence brand choice, not
consumption. There are good data that show that advertising does increase consumer
spending by children (AAP) and the products most advertised to children may not be
the healthiest for them (eg, junk food and fast food),408 whereas other products are
woefully underadvertised (eg, healthy foods, contraceptives).81,408,409 Given the new
potential of digital advertising to reach an increasingly younger audience, it seems vital
to establish appropriate advertising ethics for what can and cannot be advertised to
certain age groups.296 In particular, with the epidemic of obesity now spreading worldwide, some experts have suggested that limits be placed on advertising junk food and
sugary beverages to children and adolescents,300,410–412 a move that, in the United
Kingdom, has resulted in a decrease in young audiences’ exposure to products linked
with childhood obesity.413 Researchers in Australia have also documented that advertising healthy foods to children can increase positive attitudes toward the food and
children’s willingness to choose healthy food as a snack.414
Many current studies of risky behaviors among adolescents, including drug use,
sexual activity, and eating disorders, completely ignore the possibility of media influence.132 Researchers need to incorporate measures of media use (and impact) into
their studies of child and adolescent behavior. Longitudinal studies with children
and adolescents representative of the population are needed to better understand
the cumulative effect of media on the developing child and the differential effects of
the media on distinct subpopulations of children.411 As well, researchers need to
stay abreast of evolving media technologies such as iPad “apps,” both to document
how they are used and by whom, as well as to determine their impact on the healthy
development of children. With newer technology, researchers also specifically need to
consider415 the following:
1. The need for longitudinal research to examine the causal relationships between online participation and engaging in risk-related behaviors, such as aggression and
2. The major risk factors (ie, individual, environmental, social) that are related to a child
or adolescent “acting” on this Internet exposure.
3. The need for specific research on children younger than 12, given their increasing
use of the Internet. In particular, there is a strong need for studying those younger
than 6 who have less capacity to “cope” with riskier online content.
4. Research on expanding platforms, such as mobile phones and virtual game environments, as well as peer-to-peer exchanges. Research on social networking sites
is just now beginning to proliferate.
5. Increased research on public health issues, such as self-harm, suicide, drugs, and
In the United States, Americans often experience a tension between 2 highly valued
principles: protecting the free speech rights of media makers and advertisers and protecting the health and well-being of the nation’s most vulnerable populations: children
and adolescents. This has often meant that we regulate by “raised eyebrow”; that is, if
Congress becomes concerned about particular content or practices, the industry
offers to self-regulate. But the recent effort by the Working Group in Washington to
rein in advertising of junk food and fast food shows that some industries are not
even willing to engage in substantial self-regulation.416 What is also lacking is often
the follow-through needed to determine if a particular industry’s self-regulatory practices are even effectively addressing the concerns.292 For example, Coca-Cola has
pledged to refrain from advertising to children; yet, the average child sees nearly 4
product placements of Coke on primetime TV every week.417 Similarly, when regulations are “on the books,” such as the Children’s Television Act of 1990 (which
mandates 3 hours per week of educational or informational programming for children
on broadcast television networks), federal agencies do not rigorously enforce them.418
With the explosion in digital media, it is time to revisit the roles of federal regulatory
agencies, such as the Federal Communications Commission and the Federal Trade
Commission.419 It is critical for research experts and health care professionals to
contribute to these deliberations.
Government could also provide more funding for media education efforts and for
positive media content that encourages healthy lifestyles and choices (such as the
Ready to Learn programs for preschoolers from the Department of Education).
Through the National Institute of Mental Health, the government could also issue
a new omnibus report to update current knowledge of media effects on children
and adolescents and to stimulate new research efforts. The last such report was in
1982, well before the Internet, cell phones, and interactive advertising were even available. Amazingly, the government funds very little research on either traditional media
or new media.
During the past 50 years, thousands of research studies have revealed that the media
can be a powerful teacher of children and adolescents and have a profound impact on
their health. The media are not the leading cause of any major health problem in the
United States, but they do contribute significantly to a variety of pediatric and adolescent health problems: aggressive behavior, sexual activity, drug use, obesity, sleep
disorders, and others. Epidemiologically, the media contribute perhaps 10% to 20%
to any specific health problem.8,48,420 Given the sheer amount of time that children
and teens spend with media (>7 hours a day), one would think that adult society would
recognize the impact of media on young people’s attitudes and behaviors. Sadly,
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many choose to ignore this potentially powerful influence. To date, too little has been
done by parents, health care practitioners, schools, the entertainment industry, or the
government to protect children and adolescents from harmful media effects and to
maximize the powerfully prosocial aspects of modern media. More research is
needed, but sufficient data exist to warrant both concern and increased action.
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